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Welcome to Arcator!

Arcator ("ark-ah-tor", not "ark-aytor") is a network of Minecraft servers that has existed in some form or another since 2010.

The leading philosophy of Arcator has always been to provide a fun experience, meaning even new users to the server can get building straight away, making use of the majority of commands and building tools. It's frustrating when it can take weeks to become trusted on a server. If you want a server where you can just connect, build, and worry about ranks later, Arcator is the place for you.

SINCE 2010!

Come and join us - it's easy. Just put the following: arcator.co.uk and type the command below.

MC1 Creative, survival pvp and peaceful survival /Hub
MC2 Factions /Factions
MC3 DOWN (Read recent poll: Here) mc.arcator.co.uk
MC4 Skyblock /Skyblock
MC5 COMING SOON! (NetherPvP) /NetherPvP
MC6 WIP (OPPrison, Downtime Details Here) /OPPrison
MC7 Survival Games /SG
MC8 WIP (FTB) mc.arcator.co.uk
MC9 WIP (Pawns Minigame) /Pawns
MC10 Survival Roleplay /srp
MC11 Minigames /MGames
S1 WIP (???) ???
S2 WIP (OPFactions) /OPFactions
MalHiru's picture

What would you like to see from a new Arcator.co.uk?

Update by Curtis:

We have decided to make a v2 of this website, We are currently making the list of resources we need on the new website. If you would like to add something to the list please post it in the comments of this post.

Hello everyone. There is a good chance that we're on the brink of another Arcator Revival, having got RestitutorOrbis and cindercrow7 on the case. They have already got the server updated to Minecraft 1.8.7.

This website, arcator.co.uk, runs on Drupal version 6. It has approached the end of its life, - I wouldn't expect it to be around for more than a year - meaning that continuing to run it will be a security risk. Updating a Drupal site to a new version can be painful even with a simple site, and we have a lot of custom code running here that doesn't necessarily make use of Drupal's module system properly. I wouldn't expect any of it to work properly on Drupal 7 or 8 without some heavy rewriting, which I'm not sure would be worth the time or effort (and I'm not sure I could really provide either).

So that means my plan is to save all the pages on this site and its other sections (Stream, Quotes, Wiki) and host them as a static archive (think Wayback Machine - archive.arcator.co.uk) for future reference, and put together a new Drupal site.

I'm interested in not only providing a site for information about Arcator and Minecraft, but making a place for Arcator's long time members and community to talk about other games and interests. That could mean - along with a new Stream and server status updates section - having a better forum or maybe a Reddit-style subcommunity system going. A lot is possible. What do you want out of this site?

RestitutorOrbis's picture

New Server Changes

Updated WESV (https://www.spigotmc.org/resources/worldeditselectionvisualizer.17311/) and added it to all servers (not just MC1).
EssentialsX was added and NCP + cncp re-enabled for MC2.
PEX + Automessages now work on MC8.
Multiverse updated for MC8.

Updated CoreProtect on MC6 and MC7.
Updated PermissionsEx-1.23.3.jar to PermissionsEx-1.23.4.jar on MC4,6 and MC7.
Updated worldguard-6.1.jar to worldguard-6.1.2.jar on MC4 and MC6.
Updated Holographic Displays from v2.2 to v2.2.1 on MC4 and MC6.
Updated SimpleRename, dynmaps, ProtocolLib, and SilkSpawners on MC4.
Removed AutoMessage from MC4 (it was deprecated and hasn't been on for months as bungee manages announcements).
This page will be continually updated as changes occur.

RestitutorOrbis's picture

More Servers

Vote here on ideas for future possible servers.
This is where you can also just give general gameplay suggestions.


You are not eligible to vote in this poll.

RestitutorOrbis's picture

User Activity Visualization

I recommend that the first time you watch this, you find a 15 minute block of time to watch the video without pausing or skipping through (try not to skip early 2014 either).

Every name in green marks the first time a user logged in.
Every red name marks when they left for the last time...
The size of each name represents how long they stayed, before moving on.

Here, you can see thousands of souls pass by in instants. Countless people that they also met, interacted with, and played. Every friendship and every fight, all the result of passing names.

The numbers on the bottom show the number of new users, the net change, and the number of users who left each day.

Everyone, and the network itself are destined to end eventually. But every once a while, people get together to try sailing against the sea of time...

RestitutorOrbis's picture

Some PEX Changes

A change has been made to all 1.10 servers to simplify PEX. Since there are close to 100 duplicate permission nodes on each server such as for things like essentials.help or essentials.warp, two new PEX groups have been made. These are called DefaultBase and ModBase and they store all the basic permissions that are needed and the exact same on all Arcator servers.

There are a few advantages to making BaseGroups. The first of which is that all the basic permissions are now outside the rank groups (Default, Mod). When looking at these ranks, the only permissions will be for things which are important to the local server such as askyblock.admin in MC4 or essentials.sell in MC6. Staff simply won't have to look through 100 permission nodes that should be present like essentials.ban and can instead quickly find permission nodes pertaining to the server's gamemode.

In addition, rather than trying to add a new command to a rank by manually typing /pex group add, the new system will simply have the new permission added to a BaseGroup (such as DefaultBase or ModBase). Then, every month or so, we can go around and update the BaseGroups inside a server's permissions.yml, thereby adding the change.

The new system effectively removes 1100 permission nodes from Arcator (12 servers adds some complexity Tongue ).

A few changes were made to other servers while this was implemented.
essentials.mail.send was removed from MC2, MC6, and MC7's Default rank as mail is handled by a Bungee plugin.
essentials.spawn was added to MC4's Default.
MC6's default has bypass nodes for the cooldown of /heal and /feed.
Removed essentials.nick permissions and made essentials.nick and essentials.nick.color available to Defaults on all servers.
essentials.chat.ignoreexempt was moved from Admin to Mod on all servers.
essentials.kit.adminkit, essentials.tpo, essentials.vanish.effect was added to Mod on all servers.

Added the following to all Defaults on all servers.

  • essentials.customtext
  • essentials.info
  • essentials.ignore
  • essentials.gc
  • permissions.manage.groups.list
  • permissions.manage.worlds
  • permissions.manage
SirToxicz's picture

Roleplay Type For MC10

My Server Is Half Survival, Half Roleplay

What type of roleplay should I use?

Life, having Jobs, Shops, Hunger, Thirst, ect.
School, Having Classes, Dorms, (Maybe Hunger, Thirst)Ect.


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SirToxicz's picture

What would you rather be eaten by?

Which of these would you rather get eaten by?


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RestitutorOrbis's picture

The Architect Rank

Some people have been talking about restricting Architect and I’d like to explain why Architect is currently being given out as frequently as it is. To those who don’t know, the Architect rank possesses all the permissions given to Builder along with a restricted form of WorldEdit.

Over the past few months we’ve dealt with a few Architect incidents. Skillzzz_ attempted to grief large parts of creative with mob spawners and Qw_Gaming crashed the server by accidentally spawning large amounts of falling gravel.

What we have to realize is that these mistakes (and griefs) are inevitable and simply restricting Architect to a smaller and smaller portion of users is simply not going to prevent the server crashes and griefs that result from misuse.

Yes, Skillzzz_ griefed with Architect in a way no Builder could have but we can look back on the past few years. The number of griefs by Builders and up is really small and the act of griefing by some of our most trusted ranks is inevitable. Rewt64 was Admin when he griefed and we all remember when Kieraan deleted the server in 2012 as Owner.

As for Qw_Gaming, remember when seandelacourt accidentally crashed our server in late 2014’s revival, hurting our uptime? Or way back in 2011 when Banana937 used //thaw 10000000. Yes, the server crashed but human error is going to happen.

We simply can’t get complete security while giving people WorldEdit. But I believe that we should accept this and continue to run the server without so heavily restricting the Architect rank.

A griefing incident with WorldEdit has only happened once in the full year Architect has been running. The cost of which is just a few hours on behalf of an Owner and some staff. Yes, taking a few hours out of your day is a lot, but it’s perfectly reasonable when you realize that the cost of only a few hours every few months is what makes the creativity of all the other Architects thrive.

To give WorldEdit to people is to remove one of the largest constraints to building, the need to place many blocks. People like lava4538 used to take weeks building a small part of his stadium, with WorldEdit he finished the other 90% in a few hours. I believe that when we look at the countless people whose creativity can run unhindered with WorldEdit, the price of a few hours on behalf of staff every few months is worthwhile. I believe that as staff we should be willing to take on a small burden so that so many other people can get WorldEdit and build with no constraints but their own creativity.

Remember when you were a default, trusted, or builder? When you had to fill in hundreds and then thousands of blocks while your mind raced with ideas? All of this busywork adds up to many hours and providing WorldEdit is one way that we can reach an ideal. An ideal where people can build anything they imagine without being constrained by the speed they can fill in shapes. In the months we’ve run with Architect, I’ve seen people build cities, fortresses, and even detailed planets. None of this could’ve been even remotely possible without Architect.

Risk is inevitable. But as staff we must be willing to sacrifice a little so that the masses of people, the countless builders on our creative map, are able to pursue their creativity.

Thank you for reading this.

A fortress by Sarah_C_Polk
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The plot, soccer field, and nearly everything in the background were built more quickly with SirToxicz's access to WorldEdit.
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10% of lava4538's stadium took a couple of weeks, 90% took only a few hours.
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Curtis's picture

Whats your favourite colour?

This is just a fun poll Tongue. Feel free to write-in your own colours.


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ASZephyn's picture



So, MC3's down at the moment, and that has given Sniper and I time to think.
Tekkit Classic is popular, sure, and there are a few individuals on MC3 who are on regularly enough to have actually established themselves. However, Tekkit has an enormously steep learning curve, and an incredibly distinct "Plateau"- a point that, upon being reached, makes you practically indestructible. Sniper and I have reached this point, and we realise that balance is not a concept that exists in Tekkit. This means anyone new joining is already imposed upon by offensive and defensive items the likes of which would commonly be found being carried by a Space Marine. With that in mind, we have a proposed change.
Instead of Tekkit, have MC3 run with Feed the Beast Unleashed- while there is still a steep learning curve, there are many more things you can do in FTBUn than you can do in TC, and there's actual BALANCE. New players wont be hopelessly outmatched by older ones, and there is no sort of "Plateau"- you can and will die if you get careless.
That's not to say that FTBUn is the only modpack being considered by Sniper and I, it's just the most well-known one.

We all know Tekkit Classic is fun, however it swiftly becomes un-fun when you hit the plateau of indestructability that is Red Matter, Quantum Armour, so on and so forth.
With that in mind, Sniper and I discussed it, as we are the people with by far the most to lose on this server, and we decided that a more balanced modpack would be more fun for longer, and also allow new players to have a hope of competing. This pack is FTB Unleashed. We need to know whether you, as the playerbase, would be alright with switching over to FTBUn. Bear in mind, in order to switch over, the current map would be scrapped and a new one generated. Not to worry, a copy of the server files will be withheld on the off chance TC is wanted again, or if the server space appears. Decide what you want:

Addendum 1: Res, no touching the option names.

Change to FTBUn
57% (4 votes)
Stay with Current (Tekkit Classic)
43% (3 votes)
Total voters: 7
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